Redwind week 6/2024

This week somehow contained a bit much drama for my taste. Sadly not as a netflix show, but instead irl, so I kept the entertaining part more on the chill side.

Cineast

Instead of watching movies something about movies stood out this week: ““No CGI” is really just invisible CGI“. A lovely 4 part series, which only downside right now is that the last part isn’t uploaded yet. Some good insight and it points out a few interesting perspectives, not to long overall and very well produced – that’s the kind of content I like. Shoutout to my fellow german friend Basti for finding this little gem.

Games

Last week I got myself “Red Fraction Guerilla Remarstered”, only to put it down just after a day already again. I think nostalgia played some tricks on me here – has that open world of this game always been this… boring? Sure the destructions are kinda fun, and still look kinda cool today, but beside “blow this up blow that up” Mars sure feels pretty empty. Put on top an AI where all enemies just run into me like mindless puppets, no matter what I throw at them, and an very unresponsive feel to all the weapons in the first place, and the fun rather imploded than exploded for me. Ah well.

So instead I took some time to mess around a bit with OpenEmu, which runs just nicely on my M1 MacBook Air. I like that it is open source, I like how modular it is and I like that it lacks a lot of features. Yep, you read correct! Faster loading times? HD textures? Z-buffering!?

Nah, here the PSone games look just as wonky as on the original hardware – authenticity! I’m very much down for that. So now a bunch of games which are on my shelfs anyway can now be played on just one machine, for convenience reasons, while I’m still able to throw them on my Tv. Neat. Simply neat.